tracker.game

WARDOGS

Ballistics

Release data

Ammunition explorer

89 Ammunition

Compare ammunition from the release game data. Base projectile damage excludes weapon bonuses, ammunition modifiers, hit location, armor and distance effects.

89 / 89 · Selected: 0 / 4

Select no more than four entries to compare.
Compare ammunition
.45 ACP.45 ACPFull metal jacket · Tracer30Not published
.45 ACP Armor Piercing (AP).45 ACPArmor piercing30Not published
.45 ACP Armor Piercing (AP).45 ACPArmor piercing · Tracer30Not published
.45 ACP Flesh Damage (HP).45 ACPHollow point30Not published
.45 ACP Flesh Damage (HP).45 ACPHollow point · Tracer30Not published
.45 ACP Standard (FMJ).45 ACPFull metal jacket · Tracer30Not published
.45 Colt.45 ColtFull metal jacket · Tracer45Not published
.45 Colt Armor Piercing (AP).45 ColtArmor piercing45Not published
.45 Colt Armor Piercing (AP).45 ColtArmor piercing · Tracer45Not published
.45 Colt Flesh Damage (HP).45 ColtHollow point45Not published
.45 Colt Flesh Damage (HP).45 ColtHollow point · Tracer45Not published
.45 Colt Standard (FMJ).45 ColtFull metal jacket · Tracer45Not published
.50Cal50CalFull metal jacket · Tracer107Not published
.50Cal Standard (FMJ)50CalFull metal jacket · Tracer107Not published
.308 Win.308 WinFull metal jacket · Tracer60Not published
.308 Win.308 WinHollow point60Not published
.308 Win Armor Piercing (AP).308 WinArmor piercing60Not published
.308 Win Armor Piercing (AP).308 WinArmor piercing · Tracer60Not published
.308 Win Flesh Damage (HP).308 WinHollow point · Tracer60Not published
.308 Win Standard (FMJ).308 WinFull metal jacket · Tracer60Not published
.338338NorFull metal jacket · Tracer105Not published
.338 (T)338NorFull metal jacket · Tracer105Not published
.338 AP338NorFull metal jacket · Tracer105Not published
.338 AP (T)338NorNot published105Not published
.338 HP338NorHollow point105Not published
.338 HP (T)338NorHollow point · Tracer105Not published
5.45mm Armor Piercing (AP)5.45×39 mmArmor piercing26Not published
5.45mm Armor Piercing (AP)5.45×39 mmArmor piercing · Tracer26Not published
5.45mm Flesh Damage (HP)5.45×39 mmHollow point26Not published
5.45mm Flesh Damage (HP)5.45×39 mmHollow point · Tracer26Not published
5.45mm Standard (FMJ)5.45×39 mmFull metal jacket · Tracer26Not published
5.45x39mm5.45×39 mmFull metal jacket26Not published
5.56mm Armor Piercing (AP)5.56×45 mmArmor piercing28Not published
5.56mm Armor Piercing (AP)5.56×45 mmArmor piercing · Tracer28Not published
5.56mm Flesh Damage (HP)5.56×45 mmHollow point28Not published
5.56mm Flesh Damage (HP)5.56×45 mmHollow point · Tracer28Not published
5.56mm Standard (FMJ)5.56×45 mmFull metal jacket · Tracer28Not published
5.56x45mm5.56×45 mmFull metal jacket · Tracer28Not published
7.62mm Armor Piercing (AP)7.62×39 mmArmor piercing42Not published
7.62mm Armor Piercing (AP)7.62×39 mmArmor piercing · Tracer42Not published
7.62mm Flesh Damage (HP)7.62×39 mmHollow point42Not published
7.62mm Flesh Damage (HP)7.62×39 mmHollow point · Tracer42Not published
7.62mm Standard (FMJ)7.62×39 mmFull metal jacket · Tracer42Not published
7.62x39mm7.62×39 mmFull metal jacket · Tracer42Not published
7.62x51mm7.62×51 mmFull metal jacket · Tracer60Not published
7.62x51mm Armor Piercing (AP)7.62×51 mmArmor piercing60Not published
7.62x51mm Armor Piercing (AP)7.62×51 mmArmor piercing · Tracer60Not published
7.62x51mm Standard (FMJ)7.62×51 mmFull metal jacket · Tracer60Not published
7.62x54mm7.62×54 mmFull metal jacket · Tracer55Not published
7.62x54mm Armor Piercing (AP)7.62×54 mmArmor piercing55Not published
7.62x54mm Armor Piercing (AP)7.62×54 mmArmor piercing · Tracer55Not published
7.62x54mm Flesh Damage (HP)7.62×54 mmHollow point55Not published
7.62x54mm Flesh Damage (HP)7.62×54 mmHollow point · Tracer55Not published
7.62x54mm Standard (FMJ)7.62×54 mmFull metal jacket · Tracer55Not published
9mm Armor Piercing (AP)9×19 mmArmor piercing22Not published
9mm Armor Piercing (AP)9×19 mmArmor piercing · Tracer22Not published
9mm Flesh Damage (HP)9×19 mmHollow point22Not published
9mm Flesh Damage (HP)9×19 mmHollow point · Tracer22Not published
9mm Standard (FMJ)9×19 mmFull metal jacket · Tracer22Not published
9x19mm9×19 mmFull metal jacket · Tracer22Not published
12g12gFull metal jacket · Tracer25Not published
12g 7mm Buckshot12gBuckshot25Not published
12g Rifled Slug12gSlug105Not published
20x102mm20×102 mmNot published60Not published
30mm HE Cannon30mmFull metal jacket · Tracer100Not published
35x228mm Anti-Air Cannon35×228 mmFull metal jacket · Tracer601.56
40mm40mmNot published1000.28
50AE50AEFull metal jacket · Tracer63Not published
50AE Armor Piercing (AP)50AEArmor piercing63Not published
50AE Armor Piercing (AP)50AEArmor piercing · Tracer63Not published
50AE Flesh Damage (HP)50AEHollow point63Not published
50AE Flesh Damage (HP)50AEHollow point · Tracer63Not published
50AE Standard (FMJ)50AEFull metal jacket · Tracer63Not published
72mm72mmNot published200Not published
81mm120x800mmNot published120Not published
84mm84mmNot published1003.5
93mm93mmNot published1102.6
120mm HEAT-MP Shell120x570mmNot published15024
122mm HE Rocket122mmNot published100Not published
155mm Expensive (SB)155mm.ExpensiveNot published450Not published
155mm HE Shell155mmNot published450Not published
155mm HE Shell155mm.ExpensiveNot published45042
155mm HE Shell155mm.StandardNot published450Not published
155mm Standard (SB)155mm.StandardNot published450Not published
762x51mm Flesh Damage (HP)7.62×51 mmHollow point60Not published
762x51mm Flesh Damage (HP)7.62×51 mmHollow point · Tracer60Not published
Broadhead ArrowArrowNot published770.01
Rambo Explosive ArrowArrow.ExplosiveNot published150Not published
StingrayDroneProjectileNot published120Not published

Weight is shown in game units unless the source specifies a unit.

Source asset

Game build: ++Wardogs+Live-CL-499480

Dataset: cl-499480-v20

Caliber groups follow the game’s category labels and can differ from item names.

Scenario calculator

Compare the inputs. See when the final hit lands.
Manual scenario calculator

Choose a release weapon to use its authored fire rate, or enter a custom RPM. Enter target health and effective damage yourself; armor, ammunition and range effects are not simulated.

Scenario A

Shots to kill-
Firing time to kill-

Enter health and damage to calculate.

Scenario B

Shots to kill-
Firing time to kill-

Enter health and damage to calculate.

Hits over time

Remaining health after sampled hits. Lines connect samples; they do not represent damage between hits.

First hit at t = 0

Your firing timeline appears here.

Enter health, effective damage and RPM in either scenario. A single-hit scenario needs no RPM.

How the calculation works

STK = ceil(health / damage)Round health divided by effective damage up to the next whole hit.

TTK = (STK − 1) × 60 / RPMThe first hit lands at time zero. Only the gaps between hits count toward firing time.

Assumes identical damage on every hit and a constant firing interval. Excludes projectile travel, reloads, misses, burst delays, changing armor durability and server effects. It does not simulate game armor, hit locations, ammunition modifiers or range falloff. Up to 81 chart samples are shown per scenario; results use the full hit count.